{"id":1029,"date":"2011-07-05T04:00:40","date_gmt":"2011-07-05T02:00:40","guid":{"rendered":"http:\/\/www.somethingwicked.co.za\/?p=1029"},"modified":"2011-07-01T04:13:32","modified_gmt":"2011-07-01T02:13:32","slug":"in-pursuit-of-true-ai","status":"publish","type":"post","link":"https:\/\/somethingwicked.co.za\/magazine\/2011\/07\/05\/in-pursuit-of-true-ai\/","title":{"rendered":"In Pursuit of True AI"},"content":{"rendered":"<h3 style=\"text-align: center;\">by Ivor Hartmann<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-945\" title=\"TitleUnderline\" src=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/TitleUnderline.jpg\" alt=\"\" width=\"350\" height=\"13\" srcset=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/TitleUnderline.jpg 350w, https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/TitleUnderline-300x11.jpg 300w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" \/><\/h3>\n<table border=\"0\" cellspacing=\"5\" cellpadding=\"5\" width=\"85%\">\n<tbody>\n<tr>\n<td width=\"75%\" align=\"left\" valign=\"top\"><\/td>\n<td style=\"text-align: center;\" align=\"center\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-1030\" title=\"SarahConnor\" src=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/SarahConnor.jpg\" alt=\"\" width=\"130\" height=\"206\" \/><a href=\"https:\/\/somethingwicked.co.za\/magazines\/something-wicked-issue-11\/\">From Issue 11 (July 2011)<\/a><\/td>\n<\/tr>\n<tr>\n<td width=\"75%\" valign=\"top\"><\/td>\n<td style=\"text-align: center;\" align=\"center\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><!--more--><\/p>\n<p>IN TODAY&#8217;S MODERN SOCIETY, Artificial  Intelligences are nearly all-pervasive. The odds are that you personally interact  daily with some form of AI, be it a call centre program, automatic car  transmission, video game, Google search, email spam filter, or a computer of  any type &#8211; are pretty high. However, the realisation of a <em>true<\/em> AI, in terms of matching, and  exceeding, human intelligence and characteristics such as emotion, creativity,  and social intelligence, etc., would seem to be as far away as we are to living  on another planet.<\/p>\n<p>Although the dream of true AI has long been a staple of science  fiction, the idea itself predates SF considerably. In 300 BC Apollonius Rhodius  wrote <em>Argonautica,<\/em> one of the  characters of which, Talos, is a giant bronze artificial man created by  Hephaestus and Cyclopes and given to Minos; though, even then, the myth of  Talos far preceded Rhodius\u2019s epic poem. So the quest in both literature, and  the forebear of science, alchemy, to create an AI has been with us for  thousands of years. Yet it was only with the advent of digital computing,  starting in 1948 with the Manchester Small-Scale Experimental Machine, the  world&#8217;s first stored-program computer, that AI had the first real start at  becoming a reality.<\/p>\n<p>From 1956 AI progressed \u2014 comparative to the preceding thousands of  years\u2014 extremely rapidly. This was mainly due to the month-long <em>Dartmouth Summer Research Conference on Artificial  Intelligence<\/em>. This landmark conference was initiated by John  McCarthy (a computer scientist who in fact coined the term Artificial  Intelligence), and was supported by Claude Shannon (an electronic engineer,  cryptographer, and mathematician, pioneer of information theory and applied  game theory amongst many other achievements), Marvin Minsky (a cognitive  scientist and inventor who later with McCarthy founded MIT\u2019s Computer Science  and Artificial Intelligence Laboratory), and Nathaniel Rochester (an electrical  engineer who designed the IBM 701, the first mass-produced general purpose  computer).<\/p>\n<p>As a direct result of this conference, AI was recognised as its own  scientific field. This ushered in a prolific period of AI discovery, lasting  from the late \u201850s to the mid \u201870s. During this time the leaders in AI were  extremely optimistic, to the extent of Herbert Simon (another pioneer and  champion of AI who wrote with Allen Newell the groundbreaking Logic Theory  Machine and the General Problem Solver programs) predicting that &#8220;machines  will be capable, within twenty years, of doing any work a man can do&#8221;.  Nonetheless, despite this optimism, by the late seventies in it seemed as if  they were no closer to a true AI than when they had started, and the major  benefactors (US\/UK governments) withdrew their funding. This signalled the  collapse of pure true AI research from which, despite small resurgences, it  would never really recover.<\/p>\n<p>What the last thirty years did bring was the rise of the dedicated AI.  Gone were the initial high hopes and dreams of a true AI that could pass the  Turing tests, and thus perhaps be in need of Asimov\u2019s three laws of robotics.  Instead, the field of AI split into numerous disciplines, with each one generally  motivated by practical commercial applications of the resulting research. This  also brought about a dearth of interdisciplinary communications and the virtual  abandonment of the quest for a true AI. However, it did lead to an explosion of  new but mostly dumb or dedicated AI\u2019s, which are now an indispensable part of  our daily existence. But how exactly, and to what extent? Let\u2019s take a closer  look at two examples.<\/p>\n<p>AI\u2019s you quite probably interact with every day are GUI\u2019s or Graphical  User Interfaces. This is an AI- based, easily-understandable-by-humans  graphical buffer between you and your PC, cellphone, ATM, etc. Without it, we  would all have to understand and work in machine codes to get anything done on  any type of computer. The basics of GUI\u2019s first came about from the use of  text-based hyperlinks (small codes that point to an address of a specific  document or program) that one could click on with a mouse, which led to  graphical-based hyperlinks developed by Xerox PARC in the \u201870s for their Xerox  Alto computer. In 1981 Xerox released the Xerox 8010 Star Information System,  which solely relied on a GUI-based operating system and featured a bit-mapped  display whose icons pointed to folders and programs, leading to the GUI\u2019s that  we know so well today.<\/p>\n<p>If any one discipline of AI is closest to the creation of a true AI, it  is probably gaming development. If you\u2019re a player of any video game at all  today, then AI\u2019s are what make them possible. To develop games that respond to  a player in a relatively intelligent way, you can\u2019t do without AI\u2019s and their  driving algorithms. Every single NPC (Non-Player Character) in any game is an  AI \u2014 or AI Agent \u2014 and that AI Agent is further governed by the  all-encompassing game AI that brings the entire game into being. It\u2019s safe to  say that gaming development has produced some of the most seminal advances in  AI, and continues to do so today.<\/p>\n<p>In a recent panel discussion at MIT&#8217;s \u2018Brains, Minds, and Machines\u2019  symposium this year, there was a call for a return to the original goals of AI  research, and a complete re-think as how to achieve this. Panel member Patrick  Winston, ex-director (\u201972-\u201997) of MIT&#8217;s Artificial Intelligence Laboratory  stated, &#8220;When you dedicate your conferences to mechanisms, there&#8217;s a tendency  to not work on fundamental problems, but rather those problems that the  mechanisms can deal with,&#8221; highlighting the &#8220;mechanistic  balkanization&#8221; of the field. He proposed a deeper investigation and  understanding of what makes us uniquely human, and implementing these results  into new paradigms from which to base further AI research. Basically stated:  unless we know how we ourselves work and what makes us human, we cannot expect  to replicate our humanness, to result in a true AI.<\/p>\n<p>Noam Chomsky, also on the panel, had similar, but more specific, views  to Winston. He espoused that considering human language as computational rather  than cultural could be key in the development of a successful true AI (as  opposed to the enduring Turing-like assumptions that using purely statistical  mimicry to produce human behaviour will suffice \u2014 i.e. if you can\u2019t tell the  difference between a human and an AI then what\u2019s the difference). The language  route is something that Ruth Schulz and her colleagues have been pursuing with their  Lingodroids, who make up their own non-human language by roaming around and  creating their own individual place names. When they meet other Lingodroids,  they learn how to talk with each other, and then use these collectively  agreed-upon place names to build a language map of where they all are. These  Lingodroids not only echo the very beginnings of human language, but also how  it came about.<\/p>\n<p>So, there are promising developments in true AI. However, the one thing  that has held back research and has never seemed to come up in the MIT panel or  elsewhere is funding \u2013 or rather, the lack of it. The majority of scientific  funding goes into research with foreseeable commercial applications, and this  is something that true AI research has yet to demonstrate. Without major  funding the quest for true AI will remain so near yet so far, and be relegated  to gaming and small-scale personal interest projects. Collectively, these  projects might add up to a major breakthrough, and practical applications that  could be funded big-time.<\/p>\n<p>We are, I would say, probably closer to creating the first <em>biological<\/em> true AI (a la Craig Venter and  his bacterium genome built from scratch in 2010), than we are to creating a  digital one. This is because Venter is not re-inventing the wheel to do it, but  building on what we already know. This is perhaps something that true AI  enthusiasts like Winston and Chomsky realise; like a lot of quantum mechanics,  we don\u2019t necessarily have to understand it fully to use it practically.<\/p>\n<p>If the following three disciplines could merge their work and results  we might have a chance for success in true AI. The first is gaming AI  development. The second is nanobionics, which is the research and development  of an organic bridge between living neural cells and silicon semi-conductors  and\/or organic semiconductors. And the third is Organic Computing, AKA  Artificial Neural Networks, which uses the existing biological templates of the  human mind (especially the unique organic connectivity of parts of the brain to  other parts, and our learning and problem-solving abilities) as a basis for  forming new organic algorithms, programs, and even central processing units.  Combine these three disciplines, perhaps add them to the potential power of  quantum computing (in May 2011 Lockheed Martin announced together with D-Wave  Systems they were building the world first commercial quantum computers), and  maybe we will finally have a recipe that could, with much work, result in our  first true AI. Until then, the dream remains firmly in the province of science  fiction.<\/p>\n<p>When we do finally achieve true AI, what will it mean? Could these  machines supersede humans entirely? Or will true AI be the saving grace of  humanity, enabling us to transform from biological beings to inorganic ones,  perhaps downloading our \u201cselves\u201d into machines, effectively eliminating the  need for doctors, for intrusive and painful surgeries and procedures? Could  machines be man\u2019s ticket to immortality? And at what price?<\/p>\n<p>What is certain, is  that these questions are being answered, one electronic synapse at a time, as  you read this. Every advance brings with it new and ever-more pressing  questions about how we relate to the machines that are already our colleagues,  navigators, security guards, entertainers, babysitters and companions. As the  lines between man and machine get fuzzier, the central question remains &#8211; what  does it mean to be human, and do we have the copyright on sentience?<\/p>\n<h5 style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1020\" title=\"caticon-stalking\" src=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/caticon-stalking.jpg\" alt=\"\" width=\"75\" height=\"45\" \/><br \/>\n<em><span style=\"font-family: Times New Roman; font-size: small;\">Image from <\/span><\/em><strong><span style=\"font-family: Times New Roman; font-size: small;\">Terminator: The Sarah Connor Chronicles<em> <\/em><\/span><\/strong><em><span style=\"font-family: Times New Roman; font-size: small;\">\u00a9 Sony Pictures Entertainment<\/span><\/em><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-966\" title=\"blackline\" src=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/blackline1-300x7.jpg\" alt=\"\" width=\"300\" height=\"7\" srcset=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/blackline1-300x7.jpg 300w, https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/blackline1.jpg 325w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/h5>\n<table border=\"0\" cellspacing=\"10\" cellpadding=\"0\" align=\"center\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\" align=\"center\" valign=\"top\"><a href=\"http:\/\/www.somethingwicked.co.za\/products-page\/downloads\/something-wicked-11-july-2011\/\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full  wp-image-953 alignleft\" title=\"PurchaseButton\" src=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/PurchaseButton.png\" alt=\"\" width=\"180\" height=\"24\" \/><\/a><\/td>\n<td align=\"center\" valign=\"top\"><a href=\"http:\/\/weightlessbooks.com\/format\/magazine\/something-wicked-magazine-12-month-subscription\/\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full  wp-image-954 alignleft\" title=\"SubsBuyButton\" src=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/SubsBuyButton.png\" alt=\"\" width=\"180\" height=\"24\" \/><\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>[hana-code-insert name=&#8217;ArticleBlockOpen&#8217; \/]<\/p>\n<h2 class=\"art-postheader\" style=\"text-align: left;\"><a href=\"http:\/\/www.somethingwicked.co.za\/authors\/ivor-hartmann\/\">Ivor Hartmann<\/a><\/h2>\n<p><em><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-thumbnail wp-image-1016\" title=\"Ivor-W-Hartmann\" src=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/Ivor-W-Hartmann-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/em><\/p>\n<p>Ivor Hartmann, is a Zimbabwean writer, currently based in Jhb, South Africa.<br \/>\nHe is the author of Mr. Goop (Vivlia, 2010), and was nominated for the  UMA Award (2009), and awarded The Golden Baobab Prize (2009).<br \/>\nHis writing has appeared in African Writing Magazine, Wordsetc, Munyori  Literary Journal, Something Wicked, and Sentinel Literary Quarterly,  amongst others.<br \/>\nHe is the editor\/publisher of StoryTime, and co-editor\/publisher African Roar.<\/p>\n<p>[hana-code-insert name=&#8217;ArticleBlockClose&#8217; \/]<\/p>\n","protected":false},"excerpt":{"rendered":"<h3 style=\"text-align: center;\">by Ivor Hartmann<br \/>\n<img class=\"aligncenter size-full wp-image-945\" title=\"TitleUnderline\" \n\nsrc=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/TitleUnderline.jpg\" alt=\"\" width=\"350\" height=\"13\" srcset=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/TitleUnderline.jpg 350w, https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/TitleUnderline-300x11.jpg 300w\" sizes=\"(max-width: 350px) 100vw, 350px\" \/><\/h3>\n<table border=\"0\" cellspacing=\"5\" cellpadding=\"5\" width=\"85%\">\n<tbody>\n<tr>\n<td width=\"75%\" valign=\"top\">\n<p>IN TODAY&#8217;S MODERN SOCIETY, Artificial Intelligences are nearly all-pervasive. The odds are that you personally interact daily with some form of AI, be it a call centre program, automatic car transmission, video game, Google search, email spam filter, or a computer of any type &#8211; are pretty high. However, the realisation of a true AI, in terms of matching, and exceeding, human intelligence and characteristics such as emotion, creativity, and social intelligence, etc., would seem to be as far away as we are to living on another planet.<\/p>\n<\/td>\n<td style=\"text-align: center;\" align=\"center\"><a \n\nhref=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/CoverIssue11Colour.jpg\"><img class=\"alignright \n\nsize-medium wp-image-883\" title=\"CoverIssue11Colour\" \n\nsrc=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/06\/CoverIssue11Colour-225x300.jpg\" alt=\"Cover Art by \n\nVincent Sammy\" width=\"182\" height=\"241\" \/><\/a> <a \n\nhref=\"https:\/\/somethingwicked.co.za\/magazines\/something-wicked-issue-11\/\"><span style=\"text-align: left;\">From Issue 11 (July <\/p>\n<p>2011)<\/span><\/a><\/td>\n<\/tr>\n<tr>\n<td width=\"75%\" valign=\"top\"><\/td>\n<td style=\"text-align: center;\" align=\"center\"><a \n\nhref=\"http:\/\/www.somethingwicked.co.za\/products-page\/downloads\/something-wicked-11-july-2011\/\"><img class=\"aligncenter \n\nsize-full wp-image-953\" title=\"PurchaseButton\" \n\nsrc=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/PurchaseButton.png\" alt=\"\" width=\"180\" height=\"24\" \n\n\/><\/a><a href=\"http:\/\/weightlessbooks.com\/format\/magazine\/something-wicked-magazine-12-month-subscription\/\"><img \n\nclass=\"aligncenter size-full wp-image-954\" title=\"SubsBuyButton\" \n\nsrc=\"https:\/\/somethingwicked.co.za\/magazine\/wp-content\/uploads\/2011\/07\/SubsBuyButton.png\" alt=\"\" width=\"180\" height=\"24\" \n\n\/><\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[93,101,227],"class_list":["post-1029","post","type-post","status-publish","format-standard","hentry","category-non-fiction","tag-issue-11","tag-ivor-hartmann","tag-non-fiction"],"_links":{"self":[{"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/posts\/1029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/comments?post=1029"}],"version-history":[{"count":5,"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/posts\/1029\/revisions"}],"predecessor-version":[{"id":1035,"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/posts\/1029\/revisions\/1035"}],"wp:attachment":[{"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/media?parent=1029"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/categories?post=1029"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/somethingwicked.co.za\/magazine\/wp-json\/wp\/v2\/tags?post=1029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}